The PC benefits from some higher-resolution texture work (top) and the addition of other small-scale effects. There's also a great deal of intricate detail in some of the environmental artwork, clearly apparent at 720p, but far more so when more pixels are allocated to the make-up of the scene. During the NPC conversations, you do resolve more detail in the clothes and faces of the characters you're talking to, even though in some cases, close-up low-resolution textures can look a bit poor. Of course, the ability to run in much higher resolutions than the standard console 720p is a welcome addition. Anti-aliasing is selectable, with 2x, 4x and 8x MSAA as options, but perhaps because of the post-processing effects blitzing the effect after it has been applied, the overall effect is very similar to the console versions. Actual visual improvements to the game are somewhat few and far between, but they are there if you look for them. In comparison with the console versions, it's interesting to note that the mild technical compromises Obsidian made for the 360 and PS3 releases are completely absent in the PC game, which has the best of both worlds. It does everything the console releases set out to do and just a little more besides. There's a very definite sense that the PC game is the "master" version of Dungeon Siege III.
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